A giant lava worm creature has created its home deep in a volcano. This is a 20 player instance where the lava worm must be defeated before the volcano is filled with lava.
Responsible for: Level Design and Level Art
Beach and jungle open world zone, heavily influenced and corrupted by melding and terraforming.
Responsible for: Level Design and Level Art
Players fly in to take back an Accord Dry Dock deep within Chosen territory and will have to build up defenses to take on the heavy counter-attack. This instanced Campaign mission can scale up to five players.
Responsible for: Concept, Level Design, Level Art, and Art Asset Creation
World Designer on Star Wars the Old Republic
Responsible for creating open world content and bringing it to life
- World building environments and designing for cover based, scalable combat
- Spawning worlds with NPCs (vendors, trainers, ambient/hostile mobs, bosses)
Worked on Korriban, Taris, Alderaan, Voss, Balmorra, Nar Shadaa, Tatooine, Hoth, Dromund Kaas, Coruscant, Tython, and Hutta.
Forward command center of the Accord.
Responsible for: Level Design, and Level Art
A blend of Colosseum and coral, Sunken Harbor was built to be the Las Vegas of New Eden.
Responsible for: Scripting, Concept, Level Design, and Level Art
Jetball Arena and eSports map built by Omnidyne-M industries.
Responsible for: Concept and Level Art
These environments were built for dynamic ARES missions.
Responsible for: Narrative, Concept, Level Design, and Level Art
An environment mostly focused on lighting and architecture Currently a work in progress.
A 3D rollercoaster ride for Univseral Studios made in conjunction with Blur Studios and Reel FX. A journey through Springfield while Sideshow Bob creates mayhem to destroy the Simpsons.
Responsible for: Modeling and texturing.