• PORTFOLIO
  • COLLECTIONS
  • BLOG
  • CONTACT
Level Art+Design Portfolio
  • PORTFOLIO
  • COLLECTIONS
  • BLOG
  • CONTACT

MoonWorks

Deep Storage

Power Plant

Kanaloa Lair

A giant lava worm creature has created its home deep in a volcano.  This is a 20 player instance where the lava worm must be defeated before the volcano is filled with lava.

Responsible for: Level Design and Level Art

Coral Forest

Beach and jungle open world zone, heavily influenced and corrupted by melding and terraforming.

Responsible for: Level Design and Level Art 

Panoramas

 

 

Power Grab

Players fly in to take back an Accord Dry Dock deep within Chosen territory and will have to build up defenses to take on the heavy counter-attack. This instanced Campaign mission can scale up to five players.  

Responsible for: Concept, Level Design, Level Art, and Art Asset Creation

Star Wars: The Old Republic

World Designer on Star Wars the Old Republic

Responsible for creating open world content and bringing it to life

 - World building environments and designing for cover based, scalable combat

 - Spawning worlds with NPCs (vendors, trainers, ambient/hostile mobs, bosses)  

Worked on Korriban, Taris, Alderaan, Voss, Balmorra, Nar Shadaa, Tatooine, Hoth, Dromund Kaas, Coruscant, Tython, and Hutta.

Planet Designs

in editor shots...

swtor.com

 

Transhub

Forward command center of the Accord.  

Responsible for: Level Design, and Level Art

>   Level Design Doc

 

Sunken Harbor

A blend of Colosseum and coral, Sunken Harbor was built to be the Las Vegas of New Eden.  

Responsible for: Scripting, Concept, Level Design, and Level Art

>   Level Design Doc

Omnidyne Prototype Stadium

Jetball Arena and eSports map built by Omnidyne-M industries.

Responsible for: Concept and Level Art

>   Level Design Doc

 

ARES Missions

These environments were built for dynamic ARES missions.

Responsible for: Narrative, Concept, Level Design, and Level Art

>   Level Design Doc

 

Celeste Cosmetics

An environment mostly focused on lighting and architecture  Currently a work in progress.

Simpsons RIde

A 3D rollercoaster ride for Univseral Studios made in conjunction with Blur Studios and Reel FX.  A journey through Springfield while Sideshow Bob creates mayhem to destroy the Simpsons.

Responsible for: Modeling and texturing.

Locked Content

MoonWorks

— view —

craterCapture3.JPG

Deep Storage

— view —

_1.jpg

Power Plant

— view —

02.JPG

Kanaloa Lair

— view —

Thumb.jpg

Coral Forest

— view —

thumbnail3.jpg

Power Grab

— view —

Thumbnail.jpg

Star Wars: The Old Republic

— view —

long01.jpg

Transhub

— view —

02.jpg

Sunken Harbor

— view —

day2.jpg

Omnidyne Prototype Stadium

— view —

landscape01.jpg

ARES Missions

— view —

landscape01.jpg

Celeste Cosmetics

— view —

thumbnail01.jpg

Simpsons RIde

— view —

2.jpg

Locked Content

— view —

locked_content.jpg

© Bobby Ross 2019 - All Rights Reserved - Contact@BobbyRoss.com