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Visual Guide: Multiplayer Level Design

vgmld-0-Intro.jpg

1: Terms

2: Strategy

3: Tactics

4: Map Scale

5: Orientation & Navigation (Art)

6: Round vs Reinforcement

7: Map Symmetry

8: Arcade & Realistic Style

9: Supporting Game Design

10: Credits


vgmld-1-Terms

Table of Contents


vgmld-2-strategy

Table of Contents


vgmld-3-tactics

Table of Contents


vgmld-4-scale

Table of Contents


vgmld-5-art

Table of Contents


vgmld-6-spawning

Table of Contents


vgmld-7-symmetry

Table of Contents


vgmld-8-style

Table of Contents


vgmld-9-gameDesign

Table of Contents


vgmld-10-credits

Table of Contents

To see this process used on designing a map from scratch, check out this tutorial on designing a Team Fortress 2 level.

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tags: Multiplayer, Design, Guide
categories: Design
Wednesday 05.06.15
Posted by Bobby Ross
Comments: 14
 

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