This level doc goes over on how to build an Uncharted 3 mission. Uncharted sticks to more linear and scripted levels to have enough control to deliver a cinematic experience.
Uncharted does a great job of setting up pacing for the entire game and always working with the big picture in mind. In Uncharted 2 preproduction they created this excel doc going over all their levels ahead of time. In some of the missions themselves some designers would make even more detailed gameplay beats to find the intense moments for every few seconds.
I built the blockout in Maya and took screenshots to turn into top down maps for breakdowns.
An important part of Uncharted is keeping Drake in the center of action. Whenever you build a "wow" moment, have it happen right around or underneath Drake and force him to react.
I built the blockout in Maya and took screenshots to turn into top down maps for breakdowns.
An important part of Uncharted is keeping Drake in the center of action. Whenever you build a "wow" moment, have it happen right around or underneath Drake and force him to react.